Design at the end of the world

A Change of Direction

I’ve not posted about the game lately, and there’s a good reason. I’ve been rethinking the entire premise.

Look, there’s no point in hiding it, it’s very evident from these posts, I love starting a project, I’m not so hot on actually finishing one.

I set out with the best of intentions, and then slowly I get stuck in the weeds of ‘what if this happened’, ‘how do I mitigate this’ and then I tie myself up in a lot of overthinking and eventually give up.

Not this project! I’ve been working on something I barely ever do, simplification! An amazing concept design to actually get me to the finish line.

I was looking at what I’d designed for The Mourning Catalogue and I was struggling to understand how it could be fun. It was sad, sure, but I actually wanted people to want to play this game, and sad wasn’t going to do that. Not alone anyway.

I’ve previously done some art based around a concept of a museum for ‘Disputed’ animals, and I started thinking that would lend itself to a metroidvania style game pretty easily.

So I’ve done a redesign of sorts, and parked the Mourning Catalog. All is not lost though, as I’ve gained a lot of insight and experience in using Godot, so I should be able to set up the structure of what I’m doing now pretty quickly.

This new direction will also allow me to do what I really wanted from the start, which was to have combat. It didn’t lend itself well to the feeling and tone of Catalogue, but it will to the new game.

Anyway, I wanted to do a quick ‘This is where I’m at’ post about this as I’d not said anything about it for a while.